I Was a King
A terminal-born kingdom simulator.Your decree is clear. The bureaucracy is not.
At launch: Windows-first. Advisors are AI-generated, outcomes are rule-driven.
Watch & wishlist
Override the player URL with NEXT_PUBLIC_TRAILER_EMBED_URL if needed. (Example: https://www.youtube-nocookie.com/embed/ZG_JobDoeMg)
Set NEXT_PUBLIC_STEAM_APP_ID to show the store widget here.
What it is
Fast, brutal, and oddly intimate. No fluff UI — only decisions.
Misinterpretations, red tape, and "please contact another office."
The court speaks with AI. Outcomes are resolved by a reproducible rule engine.
- Choose between agenda options, or type a keyword when the game allows it.
- Pick a tone (Principled / Explanatory / Empathetic / Technical / Forceful).
- Hear the court: Secretary + Left/Right Councillor + Scholar (AI-generated dialogue).
- Issue a decree. The deterministic rule engine updates the nation.
- One or two turns later, the aftermath hits. (Sometimes… hard.)
Screenshots








Systems & design
Your reign is tracked by a handful of core forces (authority, treasury, rumors, public sentiment…). The UI stays minimal — you feel the pressure without seeing every number.
This is a single, fixed governance simulation. No balance patches to save you later. Success and failure both become part of the record.
AI generates the court’s voice — arguments, warnings, and flavor. The actual consequences come from a reproducible ruleset so the game stays fair.
The Final Ledger summarizes your reign in a qualitative way (what you focused on, what you ignored, what you broke). Unlock titles by staying consistent — or by failing spectacularly.
Start playing
Follow a quick, step-by-step onboarding (Steam → first launch → optional local model).
By design, the game may generate harsh political language as fictional court dialogue. Report issues via email.