I Was a King
A terminal-born kingdom simulator.Your decree is clear. The bureaucracy is not.
At launch: Windows-first. Advisors are AI-generated, outcomes are rule-driven.
Play the browser demo
This embeds the standalone browser build based on the Steam Linux Royal GUI demo.
Watch & wishlist
Watch the court, decrees, and aftermath loop in motion.
Wishlist the game, follow updates, and check availability on Steam.
What it is
Fast, brutal, and oddly intimate. No fluff UI — only decisions.
Misinterpretations, red tape, and "please contact another office."
The court speaks with AI. Outcomes are resolved by a reproducible rule engine.
- Choose between agenda options, or type a keyword when the game allows it.
- Pick a tone (Principled / Explanatory / Empathetic / Technical / Forceful).
- Hear the court: Secretary + Left/Right Councillor + Scholar (AI-generated dialogue).
- Issue a decree. The deterministic rule engine updates the nation.
- One or two turns later, the aftermath hits. (Sometimes… hard.)
Screenshots



Systems & design
Your reign is tracked by a handful of core forces (authority, treasury, rumors, public sentiment…). The UI stays minimal — you feel the pressure without seeing every number.
This is a single, fixed governance simulation. No balance patches to save you later. Success and failure both become part of the record.
AI generates the court’s voice — arguments, warnings, and flavor. The actual consequences come from a reproducible ruleset so the game stays fair.
The Final Ledger summarizes your reign in a qualitative way (what you focused on, what you ignored, what you broke). Unlock titles by staying consistent — or by failing spectacularly.
Start playing
Follow a quick, step-by-step onboarding (Steam → first launch → optional local model).
By design, the game may generate harsh political language as fictional court dialogue. Report issues via email.
